interactive joiner

Filming Real Life

IMG_6981

In order to create my body of content, I needed to get my filming hat on! Here is my trusty camera assistant Jessica Scott. I used my Go Pro camera to film recognisable parts of Bournemouth that I was later going to layer with images of the same place taken from social media channels. The reasons for using the GoPro was because of ease of use… I had the handy head cam attachment, and also the top drawer HD quality. The camera itself is a sports camera, meaning it is used for capturing jerky and fast moving objects. It has an inbuilt steadier which takes out the shakiness I would have got with a handheld camera. Additionally from the very first vid (the news feature) I was not impressed with the handheld camera quality at all. So apart from a view funny looks, our afternoon of filming as successful! The merky weather and grey sky was perfect for really emphasising comparisons between online and offline life and how images now on SM are edited to look so much better.

Production Analysis: Technical

carousel-gif

The technical aspect of my project requires me to create a totally immersive experience for the user. I still want to tie in my very very initial idea that I pitched back in November and this means utilising social media channels to distribute my project…..

This is why I am creating a series of videos, all linked together in a network, the network has different path options determined by the user. All of the video will be hosted on the YouTube channel I have specifically set up for this piece of work. The individual videos will have links at the end of each one for the user to decide what path to take through the experience and what video they will watch next by clicking on the link.

The video will also be uploaded to The Hashtag Life portfolio website. http://www.untagme.co.uk where there will be some background information and some fun codey stuff  (yes I am attempting tricky codey stuff! I’ve even learnt what API means and everything, plus I am registered as a Twitter developer so thats got to mean something! 🙂 …) . This will involve imaging tweets out loud for the users to engage to see just how bizarre twitter in real life would actually be.

This in turn not only will this improve my HTML, CSS, PHP and Java knowledge and understanding immensely, but will also allow me to focus on my main interest for the future which is to work with video design and photography. This project will allow me to polish my expertise in Adobe After Effects, Premiere Pro, Photoshop and Illustrator, all of which are going to be useful for career choices after uni.

Social Media and Life Glamourisation

gif

 

There has been a constant debate about how super models are photoshopped for magazines and photographs, giving an unrealistic and idealistic image of what people should look like. Essentially this is basically what social media has allowed everyone, not just super models or industry professionals, to do – to glamourise their own lives by posted about it online and using image filter options. The images above have been taken from different media resources, some socila media and some from traditionalistic news broadcasters and demonstrates the contrast between what is actually real life and what is depicted in online life. Obviously the images are just a demonstration, and were taken at different times etc so would appear different. But if a larger scale collection of media at one given time were to be collected, this could give a really interesting outlook in how social media is glamourising lifestyles.

Additionally, by recording this level of online activity around one given physical space, it will demonstrate how “conversation” online is happening all the time and a given space is no longer what it seems or used to be seen as. This links back to the idea of story and trans media story – the story is already being generated organically through social media and it is my task to collect it and demonstrate how is it effecting everyday life.

The demonstration clip has been creating using the video creating functionality on photoshop. This was simple and easy to use however I fear that with large quantities of images and information it will be very slow and glitchy to work with. I think using a more video based software such as Adobe After Effect or Final Cut Pro would be better.

 

Online meets Offline: What if we could hear tweets/posts?

There is an ongoing debate that social media is becoming more and more anti-social. With people glued to their smartphones and being contactable 24/7. People are so caught up in having a relationship with with their social media outlets, they are letting the real world bypass them.

These clips taken from Bruce Almighty (2003), directed by Tom Shadyc, distributed by Universal Pictures demonstrate feature Bruce, played by Jim Carey, struggling to cope with the amount of prayers he can hear. In the film, Bruce has been given the powers of being God, by the man himself, played by Morgan Freeman, which is why he can now hear peoples prayers within a 50 mile radius. Prayers are usually thoughts or private mutterings and meant for only god himself. This got me thinking, what if we could hear tweets, or posts or messages or emails. This is reflective of my tutor’s analogy of Twitter – that its just a bunch of people acting like seagulls standing on a rock and shouting and that the words don’t mean anything and they just end up getting blurred together for mass viewing but are not for communicative purposes.

(Clip taken from Finding Nemo (2003), directed by Andy Stanton, produced by Walt Disney Pictures)

…back to Bruce Almighty.

This clip demonstrates how social uncomfortable hearing the prayers is making Bruce. He cannot cope with the situation he is in and needs to take a break…this could be something we have all experienced where we have become to indulgent in our social media behaviour, particularly amongst procrastinating students who will often say “I am so bored of distracting myself on Facebook”.

This clip was perfect for demonstrating just how ridiculous the world would be if tweets or posts or whatever anyone shares online was actually a physical object in a physical space in an offline world. The sheer quantity is ridiculous. What I like about this however, is how it makes you question the importance of what people post… would people post online as much as they do if what they were posting was an actual object? For example, Bournemouth University, if they actually had a physical wall to represent a Facebook wall – how many people would actually write something on it for the rest of the study body to see? Again, this highlights how silly sharing online would actually seem to be if it were in the real world. For example, you would not walk down the street in the morning and shout to the nearest stranger “I HAD PORRIDGE THIS MORNING FOR BREAKFAST AND IT WAS FANTASTIC #readyfortheday “.

Going back to the idea of a joiner image building a physical picture of an environment whereby it was represented as how it was talked about online, instead of just the physical object that it is, is an exciting idea to be moving forward with.

Offline Environment Online

maps-breakdown

Seeing something from all angles. There is a whole hidden story behind the world in which we see in front of us.

Inspired by the works of David Hockney, the interactive joiner image of an offline and online world could be interesting to explore. I think the strong image shown by still joiner images really gets across how looking at the same object but from lots of different angles gives a totally different impression of such object. This offers further understanding as to what is meant when I discuss how people respond and react differently to what other individuals post online, i.e. preconceived ideas about traditional online protocols. For example, the selfie – people who take selfies are commonly described as vain or attention seeking but in reality they are not like that at all.

Some joiner image examples:

hockney-furstenberg-paris image2109 photo_joiner___my_room_by_wardy360

The Hashtag Life Reworking

The Hashtag Life #2

 

 

Further Idea Development:

  • Creating an interactive joiner image. A joiner image is where lots of photographs are taken of the same object from one viewpoint, giving a strong end result that offers a distorted and quirky final image.
  • Create a social joiner image of one location, made up of layers based on what is posted about that given environment.
  • Instead of trying to tell the story using social media channels (like the original Hashtag Life), this would let social media do the talking for itself, allowing for the audience to “be the story” without really realising.
  • This would represent how connected we have actually become – and how without the internet we might fail to position ourselves physically as well as socially.