Visual ideas

Linear to Multi Narrative Design

Linear Narrative

 

 

Multiple Overlapping narrative Design.

 

SITE5

 

So imagine the user is greeted by a strange selection of images. They begin clicking on them and pop ups start happing. People don’t like pop ups… they make them feel uneasy and annoyed. This is how an emotive response will be gained.

SITE3

 

 

So as the view beginning to click and interact, opening and closing the pop ups, they begin to recognise things a little more and begin to make the tie between everything and find the connecting similarity.

SITE2

 

They may decide to close and open them one by one, or open them all at the same time, or leave some playing. The build up of noise and page traffic and general mash up of images that all represent something unique to do with social media not only tell a story in their own right but tell the story as a whole with the bizarre and unnatural layout on the page.

 

 

 

SITE1

Initial 3D layering narrative design ideas. The element of confusion is a good thing – its representative of the complicated lives led online and off. The noise and sounds, and recognisable things will make the user either want to interact to make it stop or interact to make it carry on and to see more. By using the interactive function as well, with the webcam plugin and the speech plugin I think the overall concept will get across and will “be the story”.

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Filming Real Life: 2

instaipohone

Instagram has totally sky rocketed over the past few years and is getting bigger than ever. Being the home of the ultimate hashtagging behaviour Instagram plays the main part in development my collage of real life and online life overlapping. Here are the drawings that I created for the after effects graphic included in the video. These graphics were used for the end of the Instagram in real life video to reveal the purpose of the video and how it shows the process of taking a picture in real life and uploading it to the online world. The study of Instagram pictures and The hash tag culture that has developed is interesting because for an app which is meant to be all about the image has now become all about the words, which is why the video ends with all the hashtags and the overlapping of voices and blacks out. From my “indirect observations” (Wilson 2002), I was able to see that people were using the word “hashtag” in day to day conversation. This is actually one of the social media addiction signs . It seems so bizarre that people have different views about everything and feel the need to share it but realistically everyone has one view and that is that they want to be viewed by others….

Filming Real Life

IMG_6981

In order to create my body of content, I needed to get my filming hat on! Here is my trusty camera assistant Jessica Scott. I used my Go Pro camera to film recognisable parts of Bournemouth that I was later going to layer with images of the same place taken from social media channels. The reasons for using the GoPro was because of ease of use… I had the handy head cam attachment, and also the top drawer HD quality. The camera itself is a sports camera, meaning it is used for capturing jerky and fast moving objects. It has an inbuilt steadier which takes out the shakiness I would have got with a handheld camera. Additionally from the very first vid (the news feature) I was not impressed with the handheld camera quality at all. So apart from a view funny looks, our afternoon of filming as successful! The merky weather and grey sky was perfect for really emphasising comparisons between online and offline life and how images now on SM are edited to look so much better.

Online meets Offline: What if we could hear tweets/posts?

There is an ongoing debate that social media is becoming more and more anti-social. With people glued to their smartphones and being contactable 24/7. People are so caught up in having a relationship with with their social media outlets, they are letting the real world bypass them.

These clips taken from Bruce Almighty (2003), directed by Tom Shadyc, distributed by Universal Pictures demonstrate feature Bruce, played by Jim Carey, struggling to cope with the amount of prayers he can hear. In the film, Bruce has been given the powers of being God, by the man himself, played by Morgan Freeman, which is why he can now hear peoples prayers within a 50 mile radius. Prayers are usually thoughts or private mutterings and meant for only god himself. This got me thinking, what if we could hear tweets, or posts or messages or emails. This is reflective of my tutor’s analogy of Twitter – that its just a bunch of people acting like seagulls standing on a rock and shouting and that the words don’t mean anything and they just end up getting blurred together for mass viewing but are not for communicative purposes.

(Clip taken from Finding Nemo (2003), directed by Andy Stanton, produced by Walt Disney Pictures)

…back to Bruce Almighty.

This clip demonstrates how social uncomfortable hearing the prayers is making Bruce. He cannot cope with the situation he is in and needs to take a break…this could be something we have all experienced where we have become to indulgent in our social media behaviour, particularly amongst procrastinating students who will often say “I am so bored of distracting myself on Facebook”.

This clip was perfect for demonstrating just how ridiculous the world would be if tweets or posts or whatever anyone shares online was actually a physical object in a physical space in an offline world. The sheer quantity is ridiculous. What I like about this however, is how it makes you question the importance of what people post… would people post online as much as they do if what they were posting was an actual object? For example, Bournemouth University, if they actually had a physical wall to represent a Facebook wall – how many people would actually write something on it for the rest of the study body to see? Again, this highlights how silly sharing online would actually seem to be if it were in the real world. For example, you would not walk down the street in the morning and shout to the nearest stranger “I HAD PORRIDGE THIS MORNING FOR BREAKFAST AND IT WAS FANTASTIC #readyfortheday “.

Going back to the idea of a joiner image building a physical picture of an environment whereby it was represented as how it was talked about online, instead of just the physical object that it is, is an exciting idea to be moving forward with.

Offline Environment Online

maps-breakdown

Seeing something from all angles. There is a whole hidden story behind the world in which we see in front of us.

Inspired by the works of David Hockney, the interactive joiner image of an offline and online world could be interesting to explore. I think the strong image shown by still joiner images really gets across how looking at the same object but from lots of different angles gives a totally different impression of such object. This offers further understanding as to what is meant when I discuss how people respond and react differently to what other individuals post online, i.e. preconceived ideas about traditional online protocols. For example, the selfie – people who take selfies are commonly described as vain or attention seeking but in reality they are not like that at all.

Some joiner image examples:

hockney-furstenberg-paris image2109 photo_joiner___my_room_by_wardy360

Production Analysis: Idea Generation

Since our seminar last Tuesday I have gone away and done a week of researching potential project ideas. I have made some steps closer to what I want to do, however I am still struggling a great deal…
So far I have narrowed my thought processes down to:
1. Creating a artificial reality game that would involve player/user/viewer participation to navigate the direction of a story. By using blogs, video, maps, photographs to delivery clues to the audience.
2. Social Online Installation. Creating some sort of hosting library of images to record the processes of a social experiment or area of social interest –  again relying on user generated content.

3.  I really appreciate art in the real world, and would love to produce something that would celebrate it.  (http://www.sketchbookproject.com/ , http://foundty.pe/ , http://www.banksy.co.uk/ ) . My research has concluded that a handwritten note, a scribbled drawing, a little sketch or letter, has more meaning than an email or tweet. So perhaps something to showcase our old-school creativity with pen paper. The idea of “book crossing” (where someone leaves a book in a public place with a message inside to read the book and upload their thoughts online and to pass it on) but with a sketchbook was also an idea, as this would make the tracked journey of the book more interesting (a living/physical network in the real world recorded online). The images would then create like an online doodle book, with uploaded pictures taken of peoples sketches, for people to view freely at their leisure in the hope to come across something profound/inspiring.

Why do people engage so intently with social media?

The psychology behind why social networking and social media is so powerful and is something of real interest to me, and after participating in discussion groups this week it has fascinated me listening to the reasons why people engage with this “real” constructed reality online. I would quite like to focus on one specific thing and display it in a way to make people think about what technology has done to us. This idea is something I am not sure truly qualifies as a graduate project? However I did find a Project brief template in which I think justifies that it could be. This idea could explore the idea of the “selfie” craze, or engage with whether people would be more honest about something if it were to be anonymous, or was to have a short, restricted amount of air time (such as the Snapchat app phenomenon)
My biggest problem is that any ideas I come up with lack incentive for the user to engage with it?
I am very aware that time is running away with me, but pinning down a specific path to take is proving very difficult…